Download Walkthrough Pokemon Emerald Version 2
Anything not listed here is in the same location as before. TM04 Calm Mind on route 135 TM05 Aromatherapy (route 117), TM08 Bulk Up surfing from Dewford Town. Flower guard (route 117), Swords Dance (route 123) Revel Dance (victory Road), Roar and echoed voice (route 114), Zap Cannon (the new mine route, 135 ) Stored Power (Sootopolis) Copycat (lavaridge), Metronome (still Fallarbor), Reflect Type (Mossdeep), Dream Eater/Psych Up/Trick/Icy Wind/Foul Play/endeavor/Elemental Punches (Battle frontier tutor) Volt Switch (New Mauville), Will-O-Wisp (Mt. Pyre peak), Substitute (lilycove still), Drain Punch (Mossdeep from Route 126) Rollout (Mauville still), Swagger (Still Slateport), Sleep Talk (Fortree), Trick Room (Fray Manor), Sticky Web (Verdanturf), Wish (Forest rapids left of route 118) and the secret one time only tutor of sketch (Battle Frontier). -New EVERYTHING! TYPE CHANGES Ice is immune to Water. I've included a patch to revert this if you're against this.
Download Pokemon - Emerald Version for Gameboy Advance(GBA) and play Pokemon - Emerald Version video game on your PC, Mac, Android or iOS device! Akumajou Dracula - Circle Of The Moon (Capital) Pokemon Emerald Dragon Drive (Cezar) Monster Gate 2 - Dai Inaru Dungeon Shin Bokura No Taiyou.
Ice has higher defense in hail Poison types take 1/4 less damage from poisoned or badly poisoned foes MOVE CHANGES. Trap moves have power increased--- Bind/Whirlpool now 40 power Wrap now 40 power, poison type Fire Spin/Sand tomb/Clamp now 55 power 100% accurate moves have their power increased to 70 Shadow Punch now pierces Protect.
---Multi hit moves have their power increased--- Spike Cannon now 25 power, Water type Barrage 20 power, Psychic type Fury Attack now 20 power, Flying type Fury swipes now 20 power Comet punch now 15 power/100 accuracy/10pp, steel type, Bullet Seed now 15/100/20 Arm Thrust still 15 power so Makuhita can have Belly Drum at level 5 Hyper beam/Blast Burn/Frenzy Plant/Hydro Cannon now 170 power Blast Burn/Frenzy Plant/Hydro Cannon now 100% accuracy ---A load of new 'damage and effect' moves. NORMAL-- Tackle now 50 power, recoils like take down Tail whip now 10 power Pay Day now 60 power Horn drill now 80/100/5, always raises defense Egg bomb now Special, 80 accuracy, 30% chance to burn Dizzy Punch will soon be 40% chance to confuse Splash now literally attacks the user, has 20 power. Luckily Magikarp learns Dragon Rage at level 15. Tri attack now 60 power, 60% chance to inflict one of three additional effects. Sketch now has 5 pp, and Smeargle can learn all TMs. Snore now has 90 power Boomburst has 125 power False Swipe now 50 power Uproar now 70 power so Whismur doesn't delete everyone. Spit Up now 150 power per stockpile, up to maximum 450 which is quite good Smellingsalt now 70 power, Special rather than Physical.
Sitrus and Lum berries have higher resale value in stores everywhere Many items are held by wild Pokemon more frequently, and some are held by wild Pokemon for the first time. Most notable ones are that Noctowl can hold choice specs, Yanma can hold Safety goggles, and Mankey can hold Fist Pads. All of these can be obtained in game by other means. Big root effect moved to Big Mushroom Misty seed, psychic seed, electric seed and grassy seed moved to Bluk, Nanab, Pinap and Wepear berries Chilan effect moved to Razz Berry.
Shed Shell effect moved to Poke Doll ABILITY CHANGES. Foresight/miracle eye/scrappy/odor sleuth now make all moves hit through ALL type immunities rather than just those of Ghost or Dark-types. REMEMBER, DAYTIME EVOLUTIONS HAPPEN WHEN THE CLOCK SAYS AM NIGHT-TIME EVOLUTIONS HAPPEN WHEN THE CLOCK SAYS PM Many evolutions occur earlier than usual! The second bike is located on route 129, on an island to the east. I'm sure you can find it, even though the itemfinder's not picking it up! Tickets in Mt.
Pyre (Ho-oh/lugia) (walk past the gravestones in order), Birch's Lab (Deoxys) (check the bookshelves), Granite Cave (mew) (Tricky cycling, but doable), and rt 119 (with cut and both bikes, ). A guy in slateport makes em work. You get suicune off steven in mossdeep for beating the champion, rather than beldum, which is in the wild. I think I removed entei and raikou from some secret new pokemon.
I'm really sorry to the fans. Moltres, zapdos and articuno are gifts for beating the HOENN dex (the one with only the 200 basic forms or starter evolutions) mew breeds with ditto, making mewtwo Celebi is on rt 104 in a little grove, lv30 You will need Hyper Cutter and Cut to access the Lucky Egg on route 119.!ERROR in VICTORY ROAD: Warp outside of map. This is not a bug, it's actually Bird/Normal.
Ryuichi Sakamoto Ongaku Zukan Rar Files. RECOMMENDED POKEMON LIST. Sceptile is Grass fighting because I think Defiant is the coolest early game ability there is and I wanted to chuck it onto something thematic.
It also gets access to hype stuff like sacred sword, low sweep, mat block, and other ninja shenanigans that really make it feel like a kickass forest dude. Grovyle/Sceptile don't look like a traditional dragons at all. Dragon's generally a very weakly thematic type, which is why most of its moves have the word 'dragon' in the name rather than something interesting. I think Dragon is frankly around too much; heck, I'm still not sure if I like Charizard as a dragon type, let alone a straight up lizard like Sceptile. So while yes, it'd make them 'better' in the sense they'll be stronger, I think you'll like Fighting type more. Forgettable hms (excludes surf and fly bc softlocks &c) -bug fixes and a full decap (only in very latest patch) -ice has higher def in hail, poison types take 1/4 less damage from psnd or badly psnd foes, and 2 new moves -Disguise Sudowoodo and Shields Down golem, Feraligatr line has a new ability, Croc Jaw, which makes biting moves crit, Blastoise/lapras line has Tank Shell, which restores 1/16 health each turn. -ability changes e.g poison point, static and flame body all afflict an attacker 30% of the time as usual, and now additionally afflict the TARGET of contact moves used by those with the ability 30% of the time -Hyper fang now deals just under half the target's MAX hp as damage, like a souped up super fang.
Forgettable hms (excludes surf and fly bc softlocks &c) -bug fixes and a full decap (only in very latest patch) -ice has higher def in hail, poison types take 1/4 less damage from psnd or badly psnd foes, and 2 new moves -Disguise Sudowoodo and Shields Down golem, Feraligatr line has a new ability, Croc Jaw, which makes biting moves crit, Blastoise/lapras line has Tank Shell, which restores 1/16 health each turn. -ability changes e.g poison point, static and flame body all afflict an attacker 30% of the time as usual, and now additionally afflict the TARGET of contact moves used by those with the ability 30% of the time -Hyper fang now deals just under half the target's MAX hp as damage, like a souped up super fang. Forgettable hms (excludes surf and fly bc softlocks &c) -bug fixes and a full decap (only in very latest patch) -ice has higher def in hail, poison types take 1/4 less damage from psnd or badly psnd foes, and 2 new moves -Disguise Sudowoodo and Shields Down golem, Feraligatr line has a new ability, Croc Jaw, which makes biting moves crit, Blastoise/lapras line has Tank Shell, which restores 1/16 health each turn.
-ability changes e.g poison point, static and flame body all afflict an attacker 30% of the time as usual, and now additionally afflict the TARGET of contact moves used by those with the ability 30% of the time -Hyper fang now deals just under half the target's MAX hp as damage, like a souped up super fang. Wow is this polished so far.
I'm really enjoying the way you've utilized the basics of the game to the fullest instead of needing to artificially add features or anything like that. Any hints for the condition for Splash to work? I'm really sorry to say that Splash's move description of 'deals huge damage under certain conditions' might just be a cheeky joke; Splash still does absolutely nowt! Have fun with hoppip!
Business Knowledge For It In Trading And Exchanges Pdf File. EDIT: just patched out some expletives I missed. There were never any in the main story text iirc, just in the dex cause it's the oldest. Magikarp is also no longer called magikrap. If you bump into any more, hit me up #KeepThatERating. Forgettable hms (excludes surf and fly bc softlocks &c) -bug fixes and a full decap (only in very latest patch) -ice has higher def in hail, poison types take 1/4 less damage from psnd or badly psnd foes, and 2 new moves -Disguise Sudowoodo and Shields Down golem, Feraligatr line has a new ability, Croc Jaw, which makes biting moves crit, Blastoise/lapras line has Tank Shell, which restores 1/16 health each turn. -ability changes e.g poison point, static and flame body all afflict an attacker 30% of the time as usual, and now additionally afflict the TARGET of contact moves used by those with the ability 30% of the time -Hyper fang now deals just under half the target's MAX hp as damage, like a souped up super fang.
Forgettable hms (excludes surf and fly bc softlocks &c) -bug fixes and a full decap (only in very latest patch) -ice has higher def in hail, poison types take 1/4 less damage from psnd or badly psnd foes, and 2 new moves -Disguise Sudowoodo and Shields Down golem, Feraligatr line has a new ability, Croc Jaw, which makes biting moves crit, Blastoise/lapras line has Tank Shell, which restores 1/16 health each turn. -ability changes e.g poison point, static and flame body all afflict an attacker 30% of the time as usual, and now additionally afflict the TARGET of contact moves used by those with the ability 30% of the time -Hyper fang now deals just under half the target's MAX hp as damage, like a souped up super fang.
I feel like I might give this a try, if you keep on working on it. I do like difficulty patches and ones with the complete pokedex but I feel like you could try to add more features like mega evolutions or BW repel system which are in a lot of new rom hacks. It does look good though, I have been waiting for some Hoenn updates like a sequel or made in the DS style and this does look like what I've been asking for. You may want to check out Pokemon Ruby 2 and Sapphire 2 in the Progressing Hacks thread.
I feel like I might give this a try, if you keep on working on it. I do like difficulty patches and ones with the complete pokedex but I feel like you could try to add more features like mega evolutions or BW repel system which are in a lot of new rom hacks. It does look good though, I have been waiting for some Hoenn updates like a sequel or made in the DS style and this does look like what I've been asking for. You may want to check out Pokemon Ruby 2 and Sapphire 2 in the Progressing Hacks thread. I agree with BW repels, although I really think the random encounters give routes a lot of feel. It'd be an improvement, though, so I'll probably chuck it in next time I inevitably update lol I thought about Mega evolutions, and I think they're unnecessary. If I just chuck them in, it'll screw the difficulty unless I put them in postgame, and much as I've done some charming price reductions in the battle frontier I really doubt anyone will keep playing on once they beat wallace!
Then, even if I bash and tweak them into a less powerful shape, it turns out that megas are essentially less fun than a thunderstone evolution. The only difference is that you have to click more stuff in battle and you have less customisation options because your item slot is gone. If I wanted to add in a mega banette, I would instead change banette's base stats and ability, or do it as a moon stone evo. I'm definitely not going to do this, I don't think it adds anything positive. In my mind, this hack's virtually in it's final state. I might get myself a moves and abilities patch and make use of that, but honestly there's more than enough different strategies to use already, and I don't think it needs more. I also have uni commitments!
I'll wait until someone plays it and says it needs more variety. Give it a shot though, I bet you'll have fun!
Thanks a bunch for the recommendation. EDIT: Credit to danny0317 and Phenom2122, what absolute machines, I now have the full BW repel system working ingame!!! Forgettable hms (excludes surf and fly bc softlocks &c) -bug fixes and a full decap (only in very latest patch) -ice has higher def in hail, poison types take 1/4 less damage from psnd or badly psnd foes, and 2 new moves -Disguise Sudowoodo and Shields Down golem, Feraligatr line has a new ability, Croc Jaw, which makes biting moves crit, Blastoise/lapras line has Tank Shell, which restores 1/16 health each turn. -ability changes e.g poison point, static and flame body all afflict an attacker 30% of the time as usual, and now additionally afflict the TARGET of contact moves used by those with the ability 30% of the time -Hyper fang now deals just under half the target's MAX hp as damage, like a souped up super fang.
Forgettable hms (excludes surf and fly bc softlocks &c) -bug fixes and a full decap (only in very latest patch) -ice has higher def in hail, poison types take 1/4 less damage from psnd or badly psnd foes, and 2 new moves -Disguise Sudowoodo and Shields Down golem, Feraligatr line has a new ability, Croc Jaw, which makes biting moves crit, Blastoise/lapras line has Tank Shell, which restores 1/16 health each turn. -ability changes e.g poison point, static and flame body all afflict an attacker 30% of the time as usual, and now additionally afflict the TARGET of contact moves used by those with the ability 30% of the time -Hyper fang now deals just under half the target's MAX hp as damage, like a souped up super fang. Forgettable hms (excludes surf and fly bc softlocks &c) -bug fixes and a full decap (only in very latest patch) -ice has higher def in hail, poison types take 1/4 less damage from psnd or badly psnd foes, and 2 new moves -Disguise Sudowoodo and Shields Down golem, Feraligatr line has a new ability, Croc Jaw, which makes biting moves crit, Blastoise/lapras line has Tank Shell, which restores 1/16 health each turn. -ability changes e.g poison point, static and flame body all afflict an attacker 30% of the time as usual, and now additionally afflict the TARGET of contact moves used by those with the ability 30% of the time -Hyper fang now deals just under half the target's MAX hp as damage, like a souped up super fang. Forgettable hms (excludes surf and fly bc softlocks &c) -bug fixes and a full decap (only in very latest patch) -ice has higher def in hail, poison types take 1/4 less damage from psnd or badly psnd foes, and 2 new moves -Disguise Sudowoodo and Shields Down golem, Feraligatr line has a new ability, Croc Jaw, which makes biting moves crit, Blastoise/lapras line has Tank Shell, which restores 1/16 health each turn.
-ability changes e.g poison point, static and flame body all afflict an attacker 30% of the time as usual, and now additionally afflict the TARGET of contact moves used by those with the ability 30% of the time -Hyper fang now deals just under half the target's MAX hp as damage, like a souped up super fang.
All my items are gone. I don't know what happen to them. Now i can't obtain another manectite and charizarditeY, my other items are in my pc so they are safe when others are gone. IT HAPPENS WHEN IM IN BATTLE FRONTIER AND IM BATTLING AT THE BATTLE PALACE, THEN THE OLD GUY ASK ME IF GO ON, REST RETIRE. I CHOOSE REST CAUSE I WANT TO TAKE REST AND PLAY LATER, THEN WHEN HE SAVED THE GAME MY POKEDEX ARE RESET TO 0(ZERO). AND ALL MY ITEMS GONE. BUT THE POKEMON ARE ON THE PC STILL.
PLS FIX THAT. I know where to get the starrters.