Psp Homebrew Game Pack Download

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Download Free Software Ultimate Spider Man Patch Framingham. Yesterday I of the Genesis competition. The Genesis competition was the biggest PSP homebrew contest ever, and 90% of the new PSP homebrews for 2011 were produced as part of this contest. Yesterday I described entries 25 to 16 in my personal ranking, and today I will introduce entries 15 to 6. Although my top 5 will probably not contain much surprises, entries 6 to 15 are really the homebrews that were underrated this year: good enough to be great games or applications, but not gigantic enough to beat the top 5.

The kind of homebrews that would have won the first place in any other competition. The genesis competition received 111 entries (we actually received more than that, “only” 111 entries were accepted), so we’re talking of the top 10% here. Usual disclaimer: this is my personal opinion and does not represent the opinion of other judges involved in the competition (not that it would matter, as the winners have been announced several months ago I’m just sayin’). You can see entries 25 to 16 15. Kobo Deluxe Old-school arcade is always good.

This port of a PC open source game is extremely addictive and well done. Aboard your spaceship, you need to destroy some alien labyrinth-shaped bases without getting destroyed yourself. Sounds simple enough? Let’s see if you can achieve it. 50 levels and various enemies await you 🙂. HomebrewStore If you had to download one homebrew from your computer, this would be this one. After that, it will download other homebrews for you, directly from your wifi-enabled PSP.

Nice user interface and frequent updates, this is the “playstation store” for CFW. Localizer Very original plugin to extend the languages on the PSP. No need to introduce this one anymore, it was one of the winners of the Genesis competition (got my prize of favorite open source entry).

Psp Homebrew Game Pack Download

If your PSP doesn’t support your language, and you’re fed up of English, this plugin is for you. Ships with a full translation of the PSP into Polish as an example, but other languages are also available. Silveredge Impressive graphics and action for this entirely original Space Shooter. The only problem of this game is that it’s damn too short but for hardcore players, the hard level is tough to beat.and even if you do, you can try to beat your own hiscore. SHELL I honestly have mixed feelings about this entry. This was a very promising project, that never really took off.

But even though its development seems to be stalled, the version released 5 months ago is still a very impressive piece of homebrew that can definitely replace your Sony’s XMB. SHELL also offers plugins support, which basically allows you to customize it or even entirely rewrite some of its functionality. Sepulka An advanced plugins manager, to selectively load plugins on a game per game basis. Useful when you use lots of plugins, and some games are not compatible with them. GSquare GSquare is probably one of the most underrated entries of the Genesis competition. It’s a full arcade/platform game, with a nice tutorial, a great concept, and well thought levels. The idea is basically similar to Loco Roco: it’s a platform game in which you can not only move your “character” (a blue square looking for his friend the pink square), but also the world around it.

Very fresh and addictive. Krap psp This is one of those “all in one” plugins: directly from your XMB, you can anable/Disable psp from charging, automatically set cpu/brightness to low, automatically sleep on a certain battery percent, easily execute Shutdown,Sleep,Reboot(VSH) on a key combo, set auto timer for sleep and shutdown,manipulate psp LEDs, take screenshots, put psp in music mode(Cpu goes to 80mhz,brightness/Led off ), and many more things. CubeMania The force of this homebrew is to regoup several simple casual games into one unfiied and attractive theme. Around a single concept, this series of puzzle games will keep you occupied for hours. Again, one of the most underrated homebrews of the genesis competition. Nazi Zombies portable I know the fans of this homebrew, which gathers a large community, will hate me for not making it one of my top5. But the only reason is that the PC gamer in me thinks that playing FPS with anything else than a mouse and a keyboard is a heresy.

That being said, NZP is one of the most advanced Quake mods around here. If you haven’t heard of this game, the goal is to barricade yourself inside a house constantly attacked by zombies. There’s no doubt you’ll die eventually, but the question is: how long will you last? Enjoy these homebrews, as I prepare the last article of this series, with my personal top 5 for the Genesis competition. Also remember that you can to our Database, and there. No login is required! To be perfectly honest, I wrote these 3 articles based on my notes from the genesis competition which were written back in May.

These notes didn’t have the names of the authors because it wasn’t necessary for the judges, and it could have altered the decision. It took me 8h to write these articles, upload the homebrews, look for new versions and I skipped the essential step of naming the authors because I became lazy.

The Pirate Bay Crack Fifa 13. I will soon update the homebrew database to contain an “author” section, and will try to right the wrong 🙂.

A Lame Caprice32-4.1.0 DBG release for PS3. ------------------------------------------------------------ What?: A quick port of caprice32-4.1.0 to ps3 using PSL1GHTV2. Why?: It was the first computer i own. Who?: Rtype Caprice32-4.1.0 PS3/PSL1GHTV2 Modified source code for PS3 to compil and run on the sony PS3 with the PSL1GHTV2 SDK.

You can download the caprice32 original source code here: As you can see, this is the minimal hack to the original source code to compil and run under the PS3 with PSL1GHTV2 sdk. All the credit of the caprice32 Emulator to Ulrich Doewich at Also i use the psg.c & 6128.h & amsdos.h files from wiituka (author:dantoine) at ------------------------------------------------------------ Know Problems: - Works with a real keyboard or you have to use my lame virtual keyboard:) - Virtual kbd is weak & wrong. - Some pb with SDL1.2 caprice32 code (ex: code Keysym 1.2 different from 1.3) so i make quick dirty hack not all the keys are working. - Sound not working as expected,no time for now to look at the pb. - I ve quickly coded a lame disk browser so only file with ext.dsk or.DSK (no more than 400) are showing the files are not sorting, and the browser/browsing is bad:( - I ve not tested very well, just few games, so maybe other pb around. Sorry for all this problems but i hope you enjoy anyway somes old good games. ------------------------------------------------------------ Quick Install & Start: - Create somes dir in /dev_hdd0/: /dev_hdd0/HOMEBREW and /dev_hdd0/HOMEBREW/amstrad - Put some cpc dsk (.dsk or.DSK, no zip) in: /dev_hdd0/HOMEBREW/ST/ - Install the pkg.

- In emulator press L1 to load a dsk then L2 for execute a CAT on dsk and see the name of executable then L3 for write a RUN' and finaly use kbd to write the name of executable and press return ( or CIRCLE ) ex: 1) L1->load arkanoid.dsk 2) L2->cat Drive A: user 0 ARKANOID. * 8k 133K free 3) L3->run' 4) complete with kdb(real or virtual ) to have: run'ARKANOID 5) Press ENTER from kbd or Press CIRCLE to load game 6) Optional Press R3 to enable DBG and SOUND ( beware Sound not working as expected ) ------------------------------------------------------------ INGAME CONTROLS: Works with a real keyboard or use the lame wirtual keyboard. [*] PSP Launchers Fixed by the PS3 developer jjkkyu is a set of Cobra PSP ISO launchers in PSP MINIS and PSP Remasters modes with added support for adhoc party and right analog stick support. [*] PSP Remaster Launcher by butnut are two modified versions of PSP Remaster Launcher by @jjkkyu with 3D enabled.

One is exactly the same as jjkkyu's, the other has that Japanese language AD-HOC menu disabled. Once you run the PSP game you will need to press the PS button and scroll over to Settings/Game Settings and you should see some new options including 3D listed there. These packages can be used even if you do not have a 3DTV but of course your games will be displayed in 2D only. [*] About PSP ISO Launcher [Remaster MOD by atreyu187]: ' It isn't complete and really should only be used to test on other games with black screen.

Until I sort out the additional MINIS2.EDAT & MINIS2.TXT I am afraid Remasters support will not be fully enabled. This has broken a few games for me but also helped me run four previously non-working games as well.' How to install PSP Launcher * Copy 'PSP Launcher 2.0.pkg' to the root of a USB stick/drive and install from [* Install Package Files] in XMB Game column. How to launch games * Copy your PSP ISO files to /PSPISO * Mount your PSP ISO with webMAN or mmCM * Launch the mounted PSP game in ISO format with PSP Launcher from XMB.

Some users have reported problems with some PAL ps1 games on NTSC systems and viceversa. It is a bug that only affects a portion of users. This package solves those problems. Instructions: after selecting a ps1 game of different TV system wtith mmCM, launch the included application instead of starting the ps1 game with the disc icon. If the game is of your TV system or if you don't have this problem at all, we recommend to play the game using the disc icon, as always, as it is expected to have bigger compatibility. Using Soft Mouse & Keyboard _________________________________ - When loading the application PS3 game pad one begins in Mouse Mode.

In mouse mode the left stick moves the cursor, Cross sends a left click, and Square sends a right click. Pressing L3 will turn on keyboard mode. - In keyboard mode, the left stick moves the cursor, pressing cross presses the highlighted key. When a key is highlighted and any button is pressed (other than Cross, Square, L3 and R3) that button will be mapped to the key, in mouse mode pressing the button will be the same as pressing the key on the keyboard. Press L3 to return to mouse mode. This is useful, for example, to map the DPad to the keyboards arrow keys.

- In mouse mode, press R3 to enter joystick mode. In this mode the game pad acts as an SDL joystick.

Issues _________________________________ - There are still some performance bottlenecks. In testing cycle values above 10000 provided the most issues. Tweaking some values in dosbox-0.74.conf may help to improve performance. - There are still some usability issues with the on screen keyboard. If a lot of typing is necessary you may consider hooking up a physical one. - Using the fluidsynth midi synth requires a soundfont is sf2 format.

Place the file on the PS3 and edit dosbox-0.74.conf to set the value ‘midiconfig’ to the full path to the file. It’s also necessary to change the ‘mididevice’ option to the value ‘synth’.

- There is currently no PS3 optimized loader. The DOS commands needed to launch the game need to be type every time you start the app. You can reduce the typing by adding common lines to the dosbox config file’s autoexec section. E-UAE 0.8.29-WIP4 for PS3 release 10 ===================================== - compiled by using psl1ght v.2 sdk - The full uae documentation is stored in the 'docs' subdirectory, here you are reading the ps3 port info. Features: - 68000, 68010, 68020, 68040, 68060 processor cores - OCS, ECS and AGA chipset - amiga hi-res (720x576) graphics resolution in 32bit depth - joystick1, joystick2 (2nd joypad required) and mouse emulation - options dialog (supports switching of the disk files and more) - sound in 48000 kHz - keyboard emulation - support for usb keyboard and usb mouse - support for loading zip and dms floppy images - support hor harddisk files - save-state saving and loading - reads either /dev_usb000/uae/uae.cfg or /dev_hdd0/game/EUAE00829/USRDIR/UAE.CFG configuration during startup! Requires: - ps3 ready to boot homebrew programs - kickstart rom - see docs/readme Controls: - CROSS - joystick button 1 - SQUARE - mouse button 1 - TRIANGLE - mouse button 2 - CIRCLE - user defined keyboard key - press R2 to activate virtual keyboard (vkb), release R2 to hide it. If vkb is shown press left/right digital pad to select the current key.

Press the 'up' digital pad button to actually simualte key press of the current key. L1, L2, R1 ann CIRCLE buttons are user defined keys. If vkb is shown press L1 to define L1 button, press L2 to define L2 button and press R1 to define R1 button. Later on (when keyboard is hidden) if you press L1, L2 etc. It will simulate assigned key press / release. - joypad 1 (emulates joystick 1 and mouse 1) - joypad 2 (emulates joystick 2) - if you want to enable 2-joystick mode, plug-in the second joy pad, restart uae and switch the port mode to 'joy-1 & joy-2' in the options dialog. - left analog pad emulates either mouse movement (by default) or joystick.

Press R3 (right hat) to switch between mouse and joystick control on left hat. Speed-up of the mouse cursor movement can be changed in the options dialog. - press Start to enter application menu, you can load ADF files from there.

- press CIRCLE to exit the application menu Additional info: - The program reads uae.cfg during startup. In this configuration file you should specify all required parameters (memory size, kick rom, initial floppy disk files, cpu core, chipset etc.). - Files (kickrom, adf files) are accesible from either usb disk or internal disk. - NTSC support: press and hold CIRCLE button during emulator startup to initialize 480 lines /60 Hz video mode.

If it doesn't work for you, you can press and hold TRIANGLE button during starup to use the current video mode set in dashboard. Make sure to change emulator options to actually emulate ntsc amiga machine by setting ntsc=true in your configuration file or in options. - Save states are stored in your harddisk directory /dev_hdd0/game/EUAE00829/USRDIR/SAVE - to use harddisk file: enter options and mount it the 'Hard files' submenu. Alternatively you can specify the harddisk in your configuration file by adding the following line: hardfile=read-write,32,1,2,512,/dev_usb000/uae/system.hdf or, if the previous one doesn't work for you: hardfile=read-write,0,0,0,512,/dev_usb000/uae/system.hdf Normally you just need to change the path and filename of the hardfile. The first four numbers are the default ones and should work even if your emulated disk file has a different size. The first set of numbers is ok for hardfiles formated to OFS (old file system), the second set (zeros) is for harddisk files formated to RDB (fast file system).

Credits and thanks: - UAE team and porters. - RCDRUMMOND for E-UAE - psl1ght sdk team - PS3 homebrew scene Release log: ============ r10 - graphics port now uses RSX and shaders - 720p and 1080p resolutions are now supported in full screen without speed penalty - scanlines have no speed penalty - rendered by the GPU - emulated video screen can be stretched and positioned (in video menu options) - added master volume control - user defined keys are saved and restored from the save state - emulated video screen scale and position is saved and restored in the save state - detection of unsupported 576p (PAL) videomode. If 576p mode is not supported on non-European PS3 models then XMB resolution is used. - added support for analog stick in the options menu - cosmetic changes to the UI r9 - speed optimization of the scan line rendering r8 - added support for hardware keyboard and mouse plugged-in the ps3 usb ports - added scan-line support with user defined intensity (options ->video ->scan lines) Note: this feature is processor intensive and slows down emulation about 10 to 20%. - fixed bugs related to options ui (when program started with default uae.cfg) - source code ported to psl1ght v.2 r7 - harddisk file can be mounted/unmounted in options menu - fix for multiple simultaneous keyboard key presses r6 - bugfix release (fixed processor core switch, couple of other glitches) - added 800% floppy speed option - added QUIT E-UAE option r5 - updated to the latest E-UAE 0.8.29-WIP4 source code. - support for harddisk files - suport for save-states and save state thumbnails - modified options dialog (more options are now configurable) - support for drive sound (new feature that was not finished in WIP4 code) - RETURN key added to the virtual keyboard - left analog stick can be used to emulate joystick (R3 switches between mouse and joystick mode of the left analog stick) - fixed 2 controller mode: now 2 mice can be emulated as well.

- options dialog hooked up as an euae's gui interface r4 - unpublished release, vsync modifications r3 - options dialog has more space for filenames r2 - added support for uae.cfg stored on hdd r1 - initial release ---------- Ole. NES Emulator - This version is for PS3s with firmware 3.41+. PS3 port of FCEU an emulator for NES games. Has 480p, 720p, 1080p support. Build 1.4 () - PAL ROMs now run correctly - autodetection of PAL/NTSC for No-Intro set. - Automatic 576p PAL50/PAL60 switching. - Cheatfile (CHT) support.

- Game Genie ROM support. - Added 'Sprite Limitation' option. - All paths (savestate directory/base directory/SRAM directory/default ROM directory) can now be changed. - RSound support. - Configurable controls. - Geohot 3.55 CFW build.

Updated to 1.3 ===== - Shaders! (hurray!) You can adjust them whenever you want from the settings menu. - Settings do save, default better and load properly now.

- Lots of other bug fixes. CURRENTLY IMPLEMENTED FCEU FUNCTIONS -.zip support - SRAM support - State save - 4P Support - Settings save and load - Shader support (Cg format) - Not all shaders run full speed at 1080p. - Try lower the resolution for shaders which run slow. - Aspect ratio makes a difference as well. Readme: FUSE: An unofficial Free Unix Spectrum Emulator PS3 Port Port Homepage: Fuse Homepage: 1.0.0.1: PS3 Alpha 1 Release Notes: This is a test release, not all features have been thoroughly tested. Please report any issues and feedback. Issues should NOT be reported to the FUSE project, this port is unofficial and the fuse team will not be able to provide support.

Usage: Install the Fuse package on your jailbroken ps3 using normal means. Either use FTP to store games on hard drive or place them on a FAT formated USB device. Games should be either uncompressed, or stored as gzip archives. Zip files are not supported. Controls: To get started press L2 (by default) to open the Fuse menu. Input Modes: While running hold L3 or R3 for a brief period to change input modes, modes include joystick, mouse (the default) and keyboard.

While in joystick mode the game pad will act as a typical joystick. While in keyboard mode the game pad can be used to send key presses as well as re-map the button usage for mouse mode. While in mouse mode the left stick can be used to move the mouse cursor and buttons can be used to send key presses mapped in keyboard mode. On Screen Keyboard: Use the left stick to move the cursor and select keys, press Cross to press the key. To remap the keys, move the cursor into the upper-right corner and press Cross to toggle Mapping Mode, the button will be shaded green to indicate the mode is active.

Highlight any key on the keyboard and press the game pad button you wish to map to it, an image of the button will appear on the screen to indicate the change. The changed mappings will be saved and reloaded on the next session. The key mapping while the Fuse menu is open is fixed and may not be redefined. During the menu: The following default controls are mapped while the menu is open, and currently can not be changed. Dpad: Navigate L1-R1: Page Up and Page Down Cross: Select (Enter) Circle: Cancel (Escape) Square: Toggle (Space) When attempting to change a setting, press Square to toggle it, pressing cross will save the settings and exit the menu.

In order to save your changes between sessions be sure to select 'Save' from the options menu. Physical Keyboards: A USB keyboard (and mouse if needed) can be attached and used. However sdcell currently lacks key mappings for most keys not found on US keyboards. If your keyboard has a key that produces no (or incorrect) input please leave an issue about the keyboard type and non-working key and they will be added in later versions. When upgrading do not delete your old version, it will delete any savegames you've made. Just choose install package, when it tells you the current version is already installed just tell it to install anyway. Aside from the lack of an interface, I think these are starting to work really well.

Release 3 -Settings are remembered between sessions -Option to underscan output, up to 10% for nestopia and 50% for gambatte -Option to enable Vsync and Linear Filtering(to reduce scaling artifacts, in exchange for blurriness) -Maybe fixed sound, maybe not. Quick Install & Start _______________________________________ - Create somes dir in /dev_hdd0/: /dev_hdd0/HOMEBREW and /dev_hdd0/HOMEBREW/ST/ and /dev_hdd0/HOMEBREW/ST/TOS/ and /dev_hdd0/HOMEBREW/ST/CONF/ - Put a valid tos named 'rom' in: /dev_hdd0/HOMEBREW/ST/TOS/ - Put some ST/MSA dsk in: /dev_hdd0/HOMEBREW/ST/ - Install the pkg -------------------------------- In-Game Controls -------------------------------- works only with a keyboard & a mouse! Joypad Controls PS3 HATARI L. Stick Joypad Move Cross Button 1 Square Button 2 ______________________________________ Known Problems _______________________________________ - Works only with a keyboard & a mouse cnx to the ps3! - Some pb with SDL1.2 hatari code (ex: code Keysym 1.2 different from 1.3) so i make quick dirty hack, not all the keys are working and it's seem to break a lot keyrepeat. - Hatari & sdlgui use partial screen update, and PS3 SDL don't have hardware cursor code, so i make another quick & very bad hack to show something we can call a mouse pointer (hum i know it's a square) and force the gui redraw, this make the gui very bad and slow, and there is a big lag between mouse action and screen update. Apologize for this.

- In fullscreen mode Gui seem not working correctly so change to desktop mode if needed. - XMB seem to freeze PS3 when calling from home button so exit from the gui or AltGr-Q combo. - I ve not tested all the option, just few games, so maybe other pb around. When upgrading do not delete your old version, it will delete any savegames you've made.

Just choose install package, when it tells you the current version is already installed just tell it to install anyway. Aside from the lack of an interface, I think these are starting to work really well.

Release 3 -Settings are remembered between sessions -Option to underscan output, up to 10% for nestopia and 50% for gambatte -Option to enable Vsync and Linear Filtering(to reduce scaling artifacts, in exchange for blurriness) -Maybe fixed sound, maybe not. Tonight, to celebrate the last binary date of the century. We bring you a update to one. Simply, it updates memory card support and works on the following systems: 3.55 MFW Retail/CEX 3.41 MFW Retail/CEX 3.15 MFW Retail/CEX 3.55 MFW Debug/DEX 3.41 MFW Debug/DEX 3.15 MFW Debug/DEX (Note: one uses 'state of the art' firmware detection to apply patches needed, spoofing simply can not fool it.) Now not only do memory cards work.

But those of you who are on MFW 3.15 can use it too. We told you we didn't believe people should go without features! The following list of you expressed concern over or claimed you would not vote until savedata was working, well it is. How do you like one now? -------------------------------------------------------------------------- We present to you an app that is as simple and to the point as its name: one one boots PSX game disks, *ANY* psx game disk, even a game reported to not work previously: SLUS-01104 NFS: Porsche Unleashed Requirements to use one are pretty simple, 3.15/3.41/3.55 MFW CEX or DEX (all variants with lv1 function 114 and lv2 peek & poke support) Simply install one, and run it with your PSX cd in the drive the game will start after a few seconds. If you do not have a cd in the drive when you start one, it will exit to XMB.

What doesn't work: Loading from HDD, sorry. You gotta have the disk people.

Q/A, FAQ, aka Before you ask, look --- / Q: Multiman does this, why do it separately A: First, just because we wanted to. Secondly, because not everyone runs Multiman, or (crazy as it sounds) even has a backup manager installed. Third, we don't like people having to choose whether or not to lose functionality. Q: How do I use this A: Install the pkg, insert your PSX cd, run one.

Q: How do I install a pkg A: http://lmgtfy.com/?q=HOW+TO+INSTALL+A+.PKG+FILE+ON+A+JB+PS3+TUTORIAL+&l=1. The PS3 gets some more emulator loving as homebrew dev Robert Broglia brings the PC Engine/TurboGrafx-16 emulator, PCE Emu, to Sony's homebrew-capable console. A port of Mednafen's PC Engine emulation to Android, PCE Emu features 'accurate emulation and high compatibility rate, zip file support, backup memory and save state support, and more. Developer's note: PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3.

It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

Features: * Accurate emulation and high compatibility rate. * Zip file support * CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.

* Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently) * Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch) * Backup memory and save state support, one auto-save and one manual slot for save states * No user activation or other nonsense;). PS3SX PCSX port on PS3 using PS3 SDK and psl1ght it's a hybrid for the pre-release. No source code will be available only when i completely port the emulator to psl1ght.

Before xmas i will update it with a new GUI, save state, and cheat code. You will also need to obtain the PSX BIOS (SCPH1001.bin) by some means, like Google. We won't be hosting the BIOS here.

Find that, download it and the PS3SX archive, follow the instructions and enjoy some crusty-looking PSX titles on your big screen! PS3SX Pre-Release Features: * 2 players * All ISO formats * PSX homebrew *.psx and *.exe * Save works for player 1 & 2 * Sound support CDDA and XA * Full screen * Full speed. Read Me File: PS3Vecx v0.5 - A Vectrex emulator for PS3 by Andreas 'Shadow' Gustafsson (Released 2011-01-06. This is a port of the Vectrex emulator 'vecx', by Valavan Manohararajah.

Done using the PSL1GHT open SDK. Navigate the menus with d-pad, cross to select. In game: D-pad: Vectrex Joystick Square: Vectrex button 1 Triangle: Vectrex button 2 Cross: Vectrex button 3 Circle: Vectrex button 4 Start: Pause menu Since I couldn't get directory browsing working in PSL1GHT, I precompiled the emulator with a selection of old calssic and new homebrew ROMs. This is an early version, there is no sound support and probably some other bugs as well.

Thanks to: Everyone who made PS3 homebrew possible The PSL1GHT team, The guys behind PS3Load/PS3LoadX (made development sooo much easier), The people who created a ready-to-go-dev-VM for lazy bastards like myself who doesn't want to mess about with setting up a dev-environment! Vectrex Released in 1982 The Vectrex is an 8-bit video game console developed by General Consumer Electric (GCE) and later bought by Milton Bradley Company. The Vectrex is unique in that it utilized vector graphics drawn on a monitor that was integrated in the console; no other console before or after the Vectrex had a comparable configuration, and no other non-portable game console had a monitor of its own (integrated). It was released in November 1982 at a retail price of $199. As the video game market declined and then crashed, the Vectrex exited the market in early 1984. Unlike other video game consoles which connected to TVs to display raster graphics, the Vectrex included its own monitor which displayed vector graphics. The monochrome Vectrex used overlays to give the illusion of color, and also to reduce the severity of flickering caused by the vector monitor.

At the time many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games like Space Wars and Armor Attack. The system even contained a built in game, the Asteroids-like Minestorm. Quote Sdw: Vectrex emulator for jailbroken PlayStation 3 consoles. Includes a collection of both commercial and homebrew Vectrex games. FBANext-PS3 Custom R423 CHANGELOG ---------------------------------- New input code HD shaders as with SNES9x PS3, 4xSoft-HD looks the best FBA (Final Burn Alpha) ported to the PS3.

FBANext-PS3 is capable of emulating: * Capcom CPS-1 * Capcom CPS-2 * Capcom CPS-3 * Cave * Neo Geo * Sega System 16 (and similar), System 18, X-Board, Y-Board * Toaplan * Taito * Psikyo 68EC020 based hardware Copy roms to /FBANext-ROMS/ on a USB drive. (Changes since r478) Cleaned up PSGL video driver cut down on code duplication, made a lot of the OpenGL namespace static functions into macros (so they can be inserted straight into vid_psgl.cpp where they are needed) moved the static variables from vid_psgl.h to vid_psgl.cpp Removed broken shader 2xSaL-HD.cg Added Jararacas experimental retro shader Cleaned up PSGL video driver code Added some more aspect ratios from actual arcade games Added dot.cg shader Bilinear filtering can be turned on/off from the ingame menu Added rotation options to ingame menu. Changed audio samplerate from 48020 to 48010.

Commented out VidSScaleImage in all of the rendering functions is no longer needed Auto-aspect ratio modes select this aspect ratio to automatically determine the correct aspect ratio for the game youre loading and then automatically use it. There are two automatic aspect ratio modes Auto and Auto FBA Auto does some calculations to arrive at the correct aspect ratio while Auto FBA uses FBAs built-in aspect ratio settings for each game. Cleaned up PSGL video driver Some video optimizations to do with three nested for loops CPS3 Palette change was only being done when loading/saving a state putting this inside the Draw Frame function was unnecessary when cps3_palette_change was only set to 1 once in cps3Scan so moved the color palette changing to cps3Scan and out of the main frame function. Tested on both 360 and PS3 nothing is affected by this. Speed improvements to burn.cpp and burnint.h static functions which are only used once in one function inserted straight in in particular, biggest improvement came from turning DrvClearOpposites into a macro. Button input is now blisteringly fast tested on both PS3 and 360. Version 1.7 (from RetroArch 0.9.8 beta3) Release notes coming soon ======================================== OLDER RELEASE NOTES ======================================== Version GenesisPlus GX V1.1 on PS3 ==================== Genesisplus GX on PS3 V1.1 Dont worry ps3sx psone emulator is coming and i'm working on Yabause sega saturn too.

What's new in this revision added in version 1.1: the action replay 1.0 cartridge support can be enabled inside the setting the datel action replay 1.0 for genesis or Megadrive need to be renamed to areplay.bin and put inside '/cart' folder example '/dev_hdd0/game/GENP00001/cart' Added ini files reader for all paths like bios, roms, cart, state the GenesisConf.ini can be found inside '/dev_hdd0/game/GENP00001/' you dont have to create any folder Genesisplus can do the job for you. You've just setup all paths inside Genesisconf.ini and run again the emulator when Genesisplus create all folders for you just use your best files manager or FTP homebrew for send all your roms,cartridge or bios the bios is optional by default the GenesisConf.ini use '/dev_hdd0/game/GENP00001' in main path so you can use it or change it. Good news The source code is released on added in version 1.0: A new rom Menu from Snes9x better Added setting for enable and disable FPS Stretch screen, pal60 Auto detection of the Refresh rate fix the sound:) SaveState load State Shader Filter X2SaI,Hq4x, Super Eagle and many Other. RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight, and portable.

It has features few other emulators frontends have, such as real-time rewinding and game-aware shading. Cores: - FBA Alpha (multiple systems including: Neo Geo, CPS-1, CPS-2, CPS-3, Sega System 16 and System 18) - FCEU-MM (NES/Famicom) - Gambatte (Game Boy Color) - Genesis Plus GX (Sega Genesis/Megadrive) - Mednafen NGP (Neo Geo Pocket Color) - MAME 0.78 (Multiple Arcade Machine Emulator) - Mednafen NGP (NeoGeo Pocket) - Mednafen PCE Fast (PC Engine) - Mednafen VB (Virtual Boy) - Mednafen WSwam (WonderSwam) - Nestopia (NES/Famicom) - NXEngine (Cave Story) - PRBoom (Doom) - SNEX9x Next (Super Nintendo) - Stella (Atari 2600) - VBA Next (Game Boy Advance) - TyrQuake (Quake).