The Planescape Sketchbook Pdf Editor
Macromedia Flash 8 Animation Download Free there. Planescape - Advanced Dungeons & Dragons (AD&D) - Wayne's Books RPG Reference. WaynesBooks RPG Reference Wayne's Books is on & Planescape Campaign Setting (AD&D) ~ Planescape Campaign Setting [BOX SET] 'Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane.
All you need is the right key, including. • A PLAYER'S GUIDE TO THE PLANES, a 32-page primer that introduces DMs and players alike to the grand design of the multiverse. • A DM GUIDE TO THE PLANES, a 64-page book of valuable information solely for the Dungeon Master. • SIGIL AND BEYOND, a 96-page gazetteer that introduces Sigil and its surrounding plane as the starting point for planar adventures. From Sigil all the Outer Planes may be sampled by novice and veteran explorers alike. • MONSTROUS SUPPLEMENT, a 32-page, full-color MONSTROUS COMPENDIUM booklet. • Four poster-sized maps depicting the planes.
- 2600XXX0701 The Outer Planes (with reference guide to the Planes and the Realms and Towns within them on reverse) - 2600XXX0702 The Outlands (with B&W art of 4 of the planes on the reverse) - 2600XXX0703 Sigil: City of Doors (with art of the city on the reverse) - 2600XXX0704 Symbols of various factions (with Powers [deities] by Plane list on reverse) • A four-paneled DM screen designed especially for planar campaigns. Until now, only the most powerful wizards could peek into the magnificent multiverse, but no longer!
So, I'm planning to get myself some Planescape books for my birthday geld. I'm gonna start. S&P, possibly. You could probably find a PDF somewhere, I'll get the # for you if you are interested, I have the magazine sitting in plastic somewhere. The boxed set. EDIT: I might also end up using Pathfinder. Mar 23, 1984. General editors. RICHARD MACKSEY, The Johns Hopkins University and MICHAEL SPRINKER, State University of New York at Stony Brook. The Cambridge. At variance with the usages of other critics, the reader of Paratexts may find it. His notice 'To the Reader' of the Sketchbook 1946-1949.
Gone are the unimaginable distances and the insurmountable obstacles that only the ultrapowerful could hope to overcome. Now even the greenest adventurer can enter the planes, though surviving long is another matter. Have at it, berk! Powers, proxies, planars, petitioners, and wondrous monsters await just beyond the portal. Step through and partake of the infinite excitement of PLANESCAPE adventures!'
David 'Zeb' Cook & Robh Ruppel & Dana Knutson & Tony DiTerlizzi & Rob Lazzaretti (Illustrators). ISBN Planes of Chaos [BOX SET] 'TAKE THE PLUNGE INTO: The infinite depths of the Abyss. The wild passions of Arborea. The immeasurable randomness of Limbo.
The howling madness of Pandemonium. The glorious battlefield of Ysgard. INSIDE YOU'LL FIND: • The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos planes. • The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full-color maps and illustrations.
• Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane - 15 adventures in all! • Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, in inhabitants of Yggdrasil, and the ever-changing creatures of Limbo. • Five fully detailed, poster-size maps of the realms of Chaos.' ISBN Planes of Law [BOX SET] 'ACHERON, where armies of evil collide ARCADIA, where Law and Goodness clash BAATOR, where malevolence corrupts the spirit MECHANUS, where reason and order reign MOUNT CELESTIA, where hope is born anew Inside this box a berk'll find: • Five 32-page books describing each plane and its inhabitants for the Dungeon Master.
Information on monsters, realms, sites, and dangers of each plane are presented, along with adventure outlines. • A Player's Guide to Law, a 32-page, full-color introduction to the wonders and hazards of the lawful planes, for DM and player alike. This book includes sites not found elsewhere. • Monstrous Supplement, a 32-page, full-color booklet detailing 13 creatures, including new baatezu, the mysterious bladelings, the wondrous archons, and the 'dryads' of Mechanus.
• Five fully detailed, poster-sized maps illustrating the layers of each plane, with diagrams of the intricate, formal hierarchies of the lawful planes. EXHILARATE in the rarefied air of Mount Celestia. EXPLORE the dark depths of Baator.
EXULT in the supreme order of the Planes of Law!' ISBN Planes of Conflict [BOX SET] 'PLANES DIVINE Unleash the animal within on the Beastlands Dream beneath the twin heavens of Bytopia Plunge into the pure waters of Elysium PLANES DIABOLIC Rot in the Red Prison of Carceri Blister beneath the fiery eruptions of Gehenna Despair in the crushing emptiness of the Gray Waste PLANES IN CONFLICT! On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them 'neutral' planes has never experienced their full extremes!
Dare to enter the conflict and find: • Two 64-page books describing each plane and its inhabitants for the Dungeon Master, with details on the monsters, realms, sites, and dangers of each plane. • A Player's Guide to Conflict, a 32-page, full-color introduction to the wonders and hazards of these planes, for DM and player alike.
Featuring sites not described elsewhere. • Adventures in Conflict, a 32-page book presenting four complete adventures designed for PCs of low to high levels. • Monstrous Supplement, a 32-page, full-color booklet detailing 15 creatures, including master yugoloths, creatures of Oceanus, godly servants, and power-cursed outcasts. • Six fully detailed, poster-sized maps illustrating the layers of each plane, with precise maps and text descriptions of important sites.' The maps (side 1 / side 2): 2615XXX0701 (Bytopia / Updated Planescape Cosmographical Tables) 2615XXX0702 (Elysium / City of the Star 2615XXX0703 (The Beastlands / Planar Sects) 2615XXX0704 (Gehenna / Sung Chiang's Teardrop Palace) 2615XXX0705 (The Gray Waste / Khin-Oin, the Wasting Tower) 2615XXX0706 (Carceri / Yugoloth Society) -Wayne 1995.
ISBN Hellbound: The Blood War [BOX SET] 'Since before mortals drew breath, the cunning baatezu and the fiery tanar'ri have struggled furiously to batter each other out of existence. The prize in their devastating war of annihilation: the Lower Planes. 'Course, when two unstoppable armies of evil collide, the tremors might leave the entire multiverse a smoking ruin. And woe be to any berk who stands against them - or simply gets in their way. Created for both players and Dungeon Masters, Hellbound: The Blood War is a comprehensive resource on the infernal clash that has torn the planes apart for millennia.
Though the war has spilled into many other PLANESCAPE products, the full story of the roaring conflict has never been detailed - until now. Hellbound features: • The Dark of the War, an 80-page guide for the Dungeon Master that reveals the secrets of the struggle - its history, strategies, magic, and battlefields. • The Chant of the War, a 32-page book for DMs and players, detailing the facts that player characters would know about the conflict.
• War Games, a 96-page book of three complete Blood War adventures, including an epic scenario in which the PCs can weaken the fiends permanently and forever change the course of the war - not to mention create a brand-new monster in the process. • Visions of War, a 24-page, full-color booklet of illustrations and maps (scenes and sites in the adventures) to bring the war's horrors alive for players. • The Bargain, a 16-page, full-color comic book of wartime love and betrayal, painted by DiTerlizzi and Robh Ruppel.' Colin McComb & Monte Cook.
ISBN A Player's Primer to the Outlands [BOX SET] 'You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull slicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, drivens by ancient pistons, and it begins to speak.
A PLANESCAPE accessory for player characters of all levels, the Player's Primer provides a look at the Outlands, which surround the great city of Sigil - the gateway to all the Outer Planes. In this box, a cutter'll find: • An audio compact disc that represents the mimir, a new magical item offering a strange and thrilling tour of the Outlands. More than 40 CD tracks allow players to hear what their characters would hear when consulting this handy (and some say dangerous) oracle. • A 32-page guide to the most important sites and features of the Outlands. • A full-color poster map of the Outlands with never-before-seen maps of gate-towns.'
Jeff Grubb & Colin McComb. ISBN The Planescape Sketchbook Extremely rare/limited release (1994) Dana M. Knutson One sold for $1550 on April 28, 2010 on eBay. -Wayne Powers of Law: Planescape Miniatures Clangeddin Silverbeard, Set, Maglubiyet, Horus, Grummsh, Hecate, Tyr, Moradin. Ral Partha 10-521.
The Planescape Conspectus is basically just an ad that came with Dragon Magazine, and has no substantial new information. It's a bunch of images from Planescape products crudely Photoshopped together on a fold-out poster, with some explanations of what Sigil, the factions, and the Outer Planes are. The Planescape Sketchbook was a book of conceptual art Dana Knutson made for the campaign setting available at Gen Con one year. There might conceivably be some drawings of Sigil NPCs in it that might be indexed, but that wouldn't be useful to many people. The other sources you mention seem worth adding to the index. Off hand, I know there's at least one major Sigil NPC in the PSMCIII, and it'd be fun to add characters from the Torment novel (some of whom also appeared in Dragon #264).
Amazon S3 File Upload Api California on this page. I don't have the Blood War trilogy or In the Abyss, but I can do the others. I'm aware of what the Sketchbook and Conspectus are even if I've never seen either.
I don't imagine that many of the remaining sources will yield many new Sigil NPCs and Locations since they're dedicated to other planes, but you never know when a throw-away quote will pop up in a Planescape product so it's best not to rule anything out without checking it first. Besides, I'd love an opportunity to flip through the sketchbook.
Does anyone have a copy? I actually have access to most of the unindexed material, the only exceptions being the Player's Primer to the Outlands boxed set, Monstrous Compendium Appendix III, Planescape Conspectus, The Planescape Sketchbook and the Torment novel. It's simply that, after working my way through the first 20+ sources, I started to lose a little steam. I figured 700+ NPCs and 250+ locations culled from all the primary Planescape sources was adequate for an initial online posting. I do intend to eventually work my way through the remaining sources (though I'm dreading tackling the Blood Wars Trilogy; reading through it once was challenging enough).
I don't know enough about Excel or Microsoft works to help you. If someone can suggest a better file format for the document then perhaps I can resave it and post it online. 'Krypter' wrote:Just one recommendation, if you don't mind: could you put the ward name in a separate column from Commonly Found? That way a GM could quickly sort the NPCs by the ward his PCs are in at the moment.Hm. How about I simply list the ward name first in the 'Commonly Found' column? That way resorting the document will automatically group everyone by ward if possible. Since Clueless has graciously setup a page for the Sigil Map I thought I'd ask for opinions in regards to the file size and format(s) which would be of use to the most people.
The map was originally created in Illustrator (all the text is vector based) with an imported hi-res RGB Photoshop file for the background image. As is the file is 32' wide by 22' high at 300 dpi. When it came time to print it, I supplied my girlfriend with a hi-res PDF which weighed in at about 30 megabites.
She printed it up on a large format inkjet printer she has access to and now I have a beautiful big full-color map of this great fantasy metropolis. I know not everyone has access to a large format printer or high-speed internet so I figured it'd be best to ask to find out what people want to see and then tailor the download file to match. So what size/resolution/format would be best? What's better; Jpeg or PDF? Are multiple download options a better idea? If so how many?